Marek Olšák f933536517 winsys/amdgpu: enable unlimited number of parallel queues for VCN
This fixes a VCN performance regression introduced by the new BO fence
tracking mechanism.

VCN can have many queues. The current BO fence tracking mechanism only
supports 1 queue per IP, and there is an interest to use all VCN queues via
VAAPI. This introduces an alternative BO fence tracking mechanism that is
only enabled for VCN, supports unlimited parallel queues, is similar to
the previous system, can co-exist with the current queue system, and has no
negative impact on CPU overhead as long as it's only used by VCN.

Since we want an unlimited number of queues, we can't generate our own
sequence numbers for those queues. Instead, each buffer will have a new
field "alt_fence", which means an alternative fence. This fence is the last
use of that buffer on any VCN queue. If any other queue wants to use that
buffer, it has to insert alt_fence as a dependency, and replace alt_fence
with the new submitted fence, so that it's always equal to the last use.

Only VCN uses and updates alt_fence when an IB is submitted. Other IPs only
use alt_fence as a fence dependency. alt_fence is NULL when VCN isn't used,
so there is no negative impact on CPU overhead in that case.

It uses a C++ template for amdgpu_cs_submit_ib due to different BO loop
bodies between normal queues and VCN. Those loop bodies execute for every
BO, so they shouldn't have extra code for alt_fence if the queue doesn't
update it.

Acked-and-Tested-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27627>
2024-02-17 03:06:32 +00:00
2022-11-22 19:04:13 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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Build & install
---------------

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.. code-block:: sh

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