Kenneth Graunke f8d40deea5 mesa: Return 8 bits for GL_TEXTURE_RED_SIZE on RGTC formats.
From the issues section of the GL_ARB_texture_compression_rgtc extension:

15) What should glGetTexLevelParameter return for
    GL_TEXTURE_GREEN_SIZE and GL_TEXTURE_BLUE_SIZE for the RGTC1
    formats?  What should glGetTexLevelParameter return for
    GL_TEXTURE_BLUE_SIZE for the RGTC2 formats?

    RESOLVED:  Zero bits.

    These formats always return 0.0 for these respective components
    and have no bits devoted to these components.

    Returning 8 bits for red size of RGTC1 and the red and green
    sizes of RGTC2 makes sense because that's the maximum potential
    precision for the uncompressed texels.

Thus, we need to return 8 bits for GL_TEXTURE_RED_SIZE on all RGTC formats
and 8 bits for GL_TEXTURE_GREEN_SIZE on RGTC2 formats.  BLUE should be 0.

Fixes oglconform/rgtc/advanced.texture_fetch.tex_param.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-06-07 00:01:40 -07:00
2012-05-08 13:10:00 -07:00
2012-06-05 10:16:42 -04:00
2012-05-21 08:42:19 -06:00
2012-04-13 10:32:06 -04:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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