Paulo Zanoni f7581e4a38 brw: consider 'volatile' memory access when doing CSE
The GLSL spec says (among other things):

  "When a volatile variable is read, its value must be re-fetched from
   the underlying memory, even if the shader invocation performing the
   read had previously fetched its value from the same memory. When a
   volatile variable is written, its value must be written to the
   underlying memory, even if the compiler can conclusively determine
   that its value will be overwritten by a subsequent write."

The SPIR-V spec says (among other things):

  "Accesses to volatile memory cannot be eliminated, duplicated, or
   combined with other accesses."

So in this commit we make sure that both writes and reads marked as
volatile can't be affected by CSE.

v2: Reorder patches in the series.

Credits-to: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Iván Briano <ivan.briano@intel.com> (v1)
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
2025-08-01 18:47:36 +00:00
2025-02-23 00:31:59 +01:00
2025-07-30 20:43:32 +00:00
2025-01-08 20:37:51 +00:00
2025-02-09 08:13:27 +00:00
2023-11-02 11:37:46 +00:00
2025-07-24 16:12:10 +00:00
2025-07-26 00:33:59 +00:00
2024-11-18 22:29:14 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
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Remember that not everyone is in the same timezone as you, so it might
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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