f74d8aacbf2f6d140381e272d17c31162a3481b3
This loosens the format validation in glBlitFramebuffer. When blitting depth bits, don't require an exact match between the depth formats; only require that the two formats have the same number of depth bits and the same depth datatype (float vs uint). Ditto for stencil. Between S8_Z24 buffers, the EXT_framebuffer_blit spec allows glBlitFramebuffer to blit the depth and stencil bits separately. So I see no reason to prevent blitting the depth bits between X8_Z24 and S8_Z24 or the stencil bits between S8 and S8_Z24. However, we of course don't want to allow blitting from Z32 to Z32_FLOAT. Fixes Piglit fbo/fbo-blit-d24s8 on Intel drivers with separate stencil enabled. The problem was that, on Intel drivers with separate stencil, the default framebuffer has separate depth and stencil buffers with formats X8_Z24 and S8. The test attempts to blit the depth bits from a S8_Z24 buffer into the default framebuffer. v2: Check that depth datatypes match. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44665 Note: This is a candidate for the 8.0 branch. Reported-by: Xunx Fang <xunx.fang@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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