Brian Paul f6d4e20d10 vbo: reduce number of vertex buffer mappings for vertex attributes
Whenever we got a glColor, glNormal, glTexCoord, etc. call outside a
glBegin/End pair, we'd immediately map a vertex buffer to begin
accumulating vertex data.  In some cases, such as with display lists,
this led to excessive vertex buffer mapping.  For example, if we have
a display list such as:

glNewList(42, GL_COMPILE);
glBegin(prim);
glVertex2f();
...
glVertex2f();
glEnd();
glEndList();

Then did:

glColor3f();
glCallList(42);

We'd map a vertex buffer as soon as we saw glColor3f but we'd never
actually write anything to it.  Note that the vertex position data
was put into a vertex buffer during display list compilation.

With this change, we delay mapping the vertex buffer until we actually
have a vertex to write to it (triggered by a glVertex() call).  In the
above case, we no longer map a vertex buffer when setting the color and
calling the list.

For drivers such as VMware's, reducing buffer mappings gives improved
performance.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-20 12:52:40 -06:00
2015-03-16 22:55:08 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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