Connor Abbott f6c7f16322 tu: Implement VK_EXT_multisampled_render_to_single_sampled
The extension is emulated on top of traditional transient attachments,
with the driver creating extra internal attachments for each subpass
where the MSRTSS sample count doesn't match the color or depth/stencil
attachment's sample count and insert unresolves/resolves around them,
except for the cases where the original attachment is unused
before/after the subpass respectively. An important case is if the
original attachment would be cleared at the beginning of the subpass, in
which case we rewrite the clear to apply to the driver-internal
multisample attachment. This requires redirecting the clear colors in
CmdBeginRenderPass2.

We create images, image views, and backing memory for these attachments
that are part of the framebuffer with classic renderpasses or allocated
per-render-pass with dynamic rendering.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37919>
2025-10-20 17:18:44 +00:00
2025-02-23 00:31:59 +01:00
2025-01-08 20:37:51 +00:00
2025-09-16 19:45:15 +00:00
2025-08-31 15:38:27 +00:00
2024-11-18 22:29:14 +00:00
2025-10-16 03:31:58 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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