f69794b5033046d0b1954f1ef693cd2ea312f4c1
Currently both TS and non-TS paths use the same place to store the compiled
RS commands to clear the surface. In the TS case the commands only initialize
the TS buffer, while the non-TS commands clear the whole buffer. The
assumption here is that a TS enabled surface will only ever be fast cleared,
which doesn't hold anymore, now that we can fall back to slow clears on TS
enabled depth/stencil buffers.
The fallback to a slow clear will overwrite the stored RS commands with a
full buffer clear. If we can transition to a fast clear later, the commands
to initialize the TS buffer will not be regenerated and a full buffer clear
will be submitted instead. In addition to the performance degradation, it
will also leave TS in an inconsistent state, as the TS buffer will not be
initialized, but the TS state still gets marked as valid.
To avoid this confusion and not introduce any more state tracking to remember
the target of the clear commands and regenerate TS clears if needed, simply
split the storage for compiled TS and non-TS clear commands.
Fixes: df63f188e8 ("etnaviv: fix separate depth/stencil clears")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28696>
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