Caio Oliveira f65fbb23e2 brw: Fix encoding of 3-src dst in Xe2+
Use FD20 macro that will account for the implicit LSB zero value and is
already used for sources.  For the new macro we need to use the entire
bit-range of the field (55-51), so remove the adjustments we used to
do prior to encoding and decoding.

Fixes assertion in vkpeak (https://github.com/nihui/vkpeak) when running
bf16 tests on BMG.  And the code now will correctly apply the subreg_nr
to the destination, e.g. a mad(32) gets splitted into two pieces, the
generation would not fill out the upper-part of the register

```
 mad(16)         g13<1>BF        g10<8,8,1>BF    g12<8,8,1>BF    g56<1,1,1>F { align1 1H A@5 };
-mad(16)         g13<1>BF        g10.16<8,8,1>BF g12.16<8,8,1>BF g57<1,1,1>F { align1 2H A@5 };
+mad(16)         g13.16<1>BF     g10.16<8,8,1>BF g12.16<8,8,1>BF g57<1,1,1>F { align1 2H A@5 };
```

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37236>
2025-09-18 18:21:25 +00:00
2025-02-23 00:31:59 +01:00
2025-09-13 08:23:07 +00:00
2025-01-08 20:37:51 +00:00
2025-07-24 16:12:10 +00:00
2025-09-16 19:45:15 +00:00
2025-08-31 15:38:27 +00:00
2024-11-18 22:29:14 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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