Erik Faye-Lund f530e72ea0 llvmpipe: do not always use pixel-rounded coordinates for points
LLVMpipe always used the bounding-box to rasterize-points, rather than
the actual rasterization-planes. This happened because the primitive was
expanded by one unit outside the bounding box. While this kinda work for
non-multisampled cases, it's not really quite *correct*.

Rasterization of non-legacy points in OpenGL is defined as the
intersection of a the pixel centers with a rectangle of size width and
height, centered around the point in viewport coordinates. This applies
both to multi-sampled and non-multisampled cases.

So let's fix the rasterizer to use the correct definition in both cases.

We leave the legacy case as-is, and just do the inverse adjustment
there so the end result should be the same.

This fixes the following dEQP test-cases:
- dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.points
- dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points

...as well as this one for Lavapipe:
- dEQP-VK.rasterization.primitives_multisample_4_bit.no_stipple.points

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11183>
2021-06-11 09:57:58 +02:00
2021-06-11 01:47:22 +00:00
2021-05-07 13:41:38 +00:00
2020-01-18 11:39:32 +01:00
2021-06-09 21:28:17 +00:00
2021-05-05 18:53:08 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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