Faith Ekstrand f49a3e0a68 nvk: Use nvk_queue_submit_simple() for nvk_queue_state_update()
This change has two main advantages.  First is that the previous code
had a subtle bug where state updates would drop the previous state
pushbuf without first guaranteeing that the queue was idle, potentially
leading to a fault.  This worked when I first wrote the code because we
were using the old nouveau UAPI which took a list of BOs on each submit
and the kernel would interanlly reference count them.  With the modern
UAPI, there is no such safety net.

The second effect of this commit is that we're now only submitting the
pushbuf when one of the pointers or ranges actually changes.  This
should hopefully reduce GPU stalling as setting those pointers is a
pretty heavy-weight operation.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30596>
2024-10-18 02:58:00 +00:00
2024-10-16 11:38:48 +03:00
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2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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