f48788896e0bf3bd924f6ad9e6a3a3d4fa1b2273
For now this only implements a fast path using the tile buffer, so it can only be used when clearing full images, but this is good enough for VkRunner. The implementation is a bit tricky because this command executes inside a render pass, and yet, since we are using the tile buffer to clear, this needs to go in its own job. This means that with this, we need to be able to split a subpass into multiple jobs which creates some issues. For example, certain operations, such as the subpass load operation (particularly if it is a clear) should only happen on the first job of the subpass and subsequent jobs in the same subpass should always load. Similarly, we should not discard the last store on an attachment unless we know it is the last job for the last subpass that uses the attachment. To handle these cases we add two new flags to the job, one to know if the job is not the first in a subpass (is_subpass_continue) and another one to know if a job is the last in a subpass (is_subpass_finish). Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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