Jason Ekstrand f1dcc7976a i965: Stop splitting fma() prior to optimization
According to the GLSL spec, if the user uses the fma() intrinsic to
generate a precise-consumed value, and you have it in your hardware, you
shouldn't split it.  For a while now, we've been splitting all ffma's
up-front and then planned to fuse them later which isn't valid.  Correctly
handling the GLSL behaviour fixes rendering corruptions in Tomb Raider.
The only reason why doing this possibly helped before was for ARB programs
which is handled by the previous commit.

Shader-db results on Haswell:

   total instructions in shared programs: 7560300 -> 7561510 (0.02%)
   instructions in affected programs: 56265 -> 57475 (2.15%)
   helped: 86
   HURT: 291

The only shaders in the database that are affected are from "Shadow of
Mordor" which is the first app in our database to use fma().  We could, at
some point in the future, split inexact ffma opcodes which would fix the
shader-db regressions since Shadow of Mordor doesn't ues precise.  However,
this fixes a bug now and and the shader-db impact is fairly small.

Reported-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-05-11 11:44:35 -07:00
2016-04-26 14:49:27 -07:00
2016-04-14 07:19:04 +01:00
2016-02-22 10:38:37 -05:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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