Samuel Pitoiset f123a04256 radv: introduce a per physical device cache key
This introduces a new level cache key for physical device. The main
motivation is for shader object because the Vulkan spec says:

"Guaranteed compatibility of shader binaries is expressed through a
 combination of the shaderBinaryUUID and shaderBinaryVersion members of
 the VkPhysicalDeviceShaderObjectPropertiesEXT structure queried from a
 physical device. Binary shaders retrieved from a physical device with
 a certain shaderBinaryUUID are guaranteed to be compatible with all
 other physical devices reporting the same shaderBinaryUUID and the
 same or higher shaderBinaryVersion."

Meaning that with ESO, the driver needs to compile shaders for the
worst case with every possible logical device features enabled.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27632>
2024-02-22 07:03:04 +00:00
2022-11-22 19:04:13 +00:00
2024-02-20 15:12:38 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

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