Kenneth Graunke f0a618ee7c i965: Implement "Static Vertex Count" geometry shader optimization.
Broadwell's 3DSTATE_GS contains new "Static Output" and "Static Vertex
Count" fields, which control a new optimization.  Normally, geometry
shaders can output arbitrary numbers of vertices, which means that
resource allocation has to be done on the fly.  However, if the number
of vertices is statically known, the hardware can pre-allocate resources
up front, which is more efficient.

Thanks to the new NIR GS intrinsics, this is easy.  We just call the
function introduced in the previous commit to get the vertex count.
If it obtains a count, we stop emitting the extra 32-bit "Vertex Count"
field in the VUE, and instead fill out the 3DSTATE_GS fields.

Improves performance of Gl32GSCloth by 5.16347% +/- 0.12611% (n=91)
on my Lenovo X250 laptop (Broadwell GT2) at 1024x768.

shader-db statistics for geometry shaders only:

total instructions in shared programs: 3227 -> 3207 (-0.62%)
instructions in affected programs:     242 -> 222 (-8.26%)
helped:                                10

v2: Don't break non-NIR paths (just skip this optimization).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-09-26 12:01:58 -07:00
2015-03-16 22:55:08 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%