Alejandro Piñeiro f017beb29c v3dv/pipeline: ensure vk_graphics_pipeline_all_state alive when still needed
Right now we have a statically allocated vk_graphics_pipeline_state,
that we declare at pipeline_init, and fill at
pipeline_init_dynamic_state. This one can be static as right now it is
only needed during pipeline_init lifetime.

But to fill it, we need a vk_graphics_pipeline_all_state structure,
that right now we declare at pipeline_init_dynamic_state. But that one
become part of that vk_graphics_pipeline_state, so still needed at
pipeline_init.

This was detected when trying to refactor the code to use the
pipeline_state later on, but it raises an "invalid read" error using
valgrind with the current code. It is surprising that didn't cause any
problem.

Fixes: f2236065b7 ("v3dv: port dynamic state tracking to use Mesa Vulkan")
Cc: mesa-stable

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29603>
2024-06-10 13:47:50 +00:00
2022-11-22 19:04:13 +00:00
2024-06-08 08:19:47 +00:00
2024-03-13 15:21:07 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-06-01 18:25:28 +00:00
2024-04-24 19:51:59 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Bug reports
-----------

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(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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