David Rosca efc6d27fd4 frontends/va: Add support for decode/encode processing
This implements support for Decode processing allowing to perform
processing operation on the decoded picture in one single call without
having to use separate processing context.

This also implements the same functionality for encoding, which is
useful to perform conversion from RGB to YUV in a single call, and it
allows us to properly support the conversion inside encoder (eg. EFC on
AMD).
For Encode processing the additional output buffer is required same as
with Decode processing, but driver may not use it to perform the
conversion (in case where the conversion can be done by the encoder hw).
This means the contents of the additional buffer is undefined, and
application should not rely on the buffer actually containing output
picture of the conversion.

Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36755>
2025-08-20 14:25:45 +00:00
2025-02-23 00:31:59 +01:00
2025-08-08 19:38:54 +00:00
2025-08-12 01:17:26 -07:00
2025-01-08 20:37:51 +00:00
2025-02-09 08:13:27 +00:00
2023-11-02 11:37:46 +00:00
2025-07-24 16:12:10 +00:00
2025-07-26 00:33:59 +00:00
2024-11-18 22:29:14 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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Bug reports
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Contributing
------------

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documentation (`docs/submittingpatches.rst
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Note that Mesa uses gitlab for patches submission, review and discussions.
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