Faith Ekstrand eefb60b832 nvk: Manually offset for array layers in copy/blit
The more I start at the hardware the more convinced I become that arrays
and 3D are not the same thing.  I'm sure they're similar enough in
certain circumstances but they don't appear to be in the way they're
treated in the 2D hardware, especially when miplevels are involved.
Instead of trying to use the 2D engine's depth/slice logic, offset
manually.  We have to emit a copy command for each slice anyway so
making the GPU do those calculations doesn't really gain us anything.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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