Mike Blumenkrantz edf30b1c6d zink: eliminate implicit feedback loops on rp begin
in a scenario like:
* bind fb
* clear
* bind fb attachment as sampler
* begin rp
* draw
* end rp
* flush
* bind new fs
* begin rp
* draw

the first draw will have an implicit feedback loop, but the second one will not
need a feedback loop. since no samplers or attachments are changed between
draws, however, the feedback loop will remain active for successive renderpasses,
which is problematic since the shader part of the driver (zink_update_barriers)
attempts to eliminate these same feedback loops, leading to layout desync

instead, add handling to attachment prep here to eliminate feedback loops
in the event that an attachment can be switched from a write layout to a read layout

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22423>
2023-04-12 15:43:01 +00:00
2022-11-22 19:04:13 +00:00
2023-03-30 21:37:00 +00:00
2022-10-20 22:52:06 +00:00
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2022-11-21 23:09:30 +00:00
2023-04-10 21:54:05 +00:00
2023-03-26 00:16:26 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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------------

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