Kenneth Graunke ed55f52b39 iris: Replace no_gpu flag with PIPE_MAP_DIRECTLY
Here, we're deciding when to map the buffer directly, rather than using
the GPU to blit to/from a temporary.  There is already a flag for that,
PIPE_MAP_DIRECTLY, which has the added benefit of not being a negative
(such as "no_gpu").

Currently, we intend to map directly if:

1. Direct mappings were requested explicitly
2. Persistent or coherent mappings were requested (and so we must)
3. ASTC textures (we currently can't blit those correctly)
4. There is no need for a temporary (there's no image compression that
   the CPU wouldn't understand, and we don't need to avoid stalls due
   to the buffer being busy on the GPU)

Expressing "please memory map this directly" is easier to follow than
"please don't use the GPU as part of mapping this".

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10941>
2021-06-02 21:18:00 +00:00
2021-05-21 01:40:22 +00:00
2021-05-07 13:41:38 +00:00
2020-01-18 11:39:32 +01:00
2021-06-02 03:10:49 +00:00
2021-05-05 18:53:08 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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