Georg Lehmann ece1ab3b87 radv: run copy prop before vectorizing
Otherwise there are a lot of scalar movs between texture instructions
and alu. With those removed, the top down vectorizer has more starting
points.

Totals from 296 (0.37% of 79206) affected shaders:
MaxWaves: 5710 -> 5754 (+0.77%)
Instrs: 388051 -> 386630 (-0.37%); split: -0.46%, +0.09%
CodeSize: 2120800 -> 2117144 (-0.17%); split: -0.30%, +0.13%
VGPRs: 17496 -> 17344 (-0.87%)
Latency: 8893751 -> 8901364 (+0.09%); split: -0.10%, +0.18%
InvThroughput: 1740411 -> 1731710 (-0.50%); split: -0.57%, +0.07%
VClause: 6573 -> 6576 (+0.05%); split: -0.21%, +0.26%
SClause: 11233 -> 11209 (-0.21%); split: -0.28%, +0.07%
Copies: 31582 -> 31635 (+0.17%); split: -1.49%, +1.66%
PreSGPRs: 15878 -> 15876 (-0.01%)
PreVGPRs: 15380 -> 15274 (-0.69%)
VALU: 278528 -> 277036 (-0.54%); split: -0.65%, +0.11%
SALU: 49062 -> 49054 (-0.02%); split: -0.03%, +0.02%

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32060>
2024-11-11 18:33:48 +00:00
2022-11-22 19:04:13 +00:00
2024-09-20 11:03:50 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-06 07:53:21 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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