ec896048bb90803ba0e0c3b494e9ed60b0bf643c
For CHIP_GFX1100, there are 2 VCN instances but using unified queue i.e. decode and encode will go to HW via same ring type. With AMDGPU kernel scheduler, since the trancode is sharing the same pipe context, so that the gpu scheduler assign the decode and encode into the same VCN engine. In order to use both engines with transcode case, the new pipe context will be created when the case being detected, with that the transcode can be load balanced with multiple VCN engines. Signed-off-by: Leo Liu <leo.liu@amd.com> Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22471>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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