Jonathan Gray ebfb9e1817 aco: use UINT64_C on 64 bit constant arguments
avoids errors seen when building on OpenBSD/amd64

../src/amd/compiler/aco_instruction_selection.cpp:1677:62: error: ambiguous conversion for functional-style cast from 'unsigned long' to 'aco::Operand'
            bld.vop3(aco_opcode::v_mul_f64, Definition(dst), Operand(0x3FF0000000000000lu), tmp);
                                                             ^~~~~~~~~~~~~~~~~~~~~~~~~~~
glibc uses unsigned long for uint64_t on LP64 archs and unsigned long long for
uint64_t on ILP32 archs.  On OpenBSD unsigned long long is used for uint64_t
on all archs.

The Operand constructors are uint8_t uint16_t uint32_t uint64_t
use UINT64_C so lu or llu suffix will be used as needed.

Fixes: df645fa369 ("aco: implement VK_KHR_shader_float_controls")
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7944>
2020-12-08 11:11:28 +00:00
2020-08-06 09:46:48 +00:00
2020-12-07 15:25:17 +00:00
2020-12-01 18:40:18 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00
2020-11-09 16:20:45 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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