Iago Toral Quiroga eb7a46ed3d v3dv: bump up MAX_UNIFORM_BUFFERS to 16
We currently expose 12 but that becomes 11 when running on Zink
since Mesa's state tracker is aware that the first one is reserved
for its own constant buffer, and the minimum number of UBOs required
by GL is 12, so Zink won't be able to expose UBO support.

Bump it up to 16 to meet Zink requirements, which is what we offer
on V3D.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9764
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25093>
2023-09-07 12:46:10 +00:00
2022-11-22 19:04:13 +00:00
2023-09-07 00:28:49 +00:00
2023-08-24 19:26:44 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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