Francisco Jerez eb5d1c2722 iris: Annotate all BO uses with domain and sequence number information.
Probably the most annoying patch to review from the whole series --
Mark every buffer object use as accessed through some caching domain
with the sequence number of the current synchronization section of the
batch.  The additional argument of iris_use_pinned_bo() makes sure I'd
have gotten a compile error if I had missed any buffer added to the
batch validation list.

There are only a few exceptions where a buffer is left untracked while
adding it to the validation list, justified below:

 - Batch buffers: These are strictly read-only for the moment.

 - BLORP buffer objects: Their seqnos are bumped manually at the end
   of iris_blorp_exec() instead, in order to avoid plumbing domain
   information through BLORP address combining.

 - Scratch buffers: The contents of these are strictly thread-local.

 - Shader images and SSBOs: Accesses of these buffers are explicitly
   synchronized at the API level.

v2: Opt out of tracking more aggressively (Ken): In addition to the
    above, surface states, binding tables, instructions and most
    dynamic states are now left untracked, which means a *lot* more BO
    uses marked IRIS_DOMAIN_NONE which need to be reviewed extremely
    carefully, since the cache tracker won't be able to provide any
    coherency guarantees for them.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3875>
2020-06-03 23:12:22 +00:00
2020-05-23 15:33:50 +00:00
2020-05-25 14:06:38 +00:00
2020-01-18 11:39:32 +01:00
2020-04-01 01:13:21 +00:00
2019-10-18 16:42:40 +00:00
2020-04-29 23:52:43 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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