eb364234f9ab2d3304319e4bdb8055343f2fb143
Minecraft and other applications can render with alpha=0 in the backbuffer, which causes the content to appear transparent/gray when blitted to the Metal swapchain (CAMetalLayer). This is because Metal's compositor respects the alpha channel of the swapchain content. Fix this by forcing the alpha channel to 1.0 in both blit shader paths: - vk_meta_blit_resolve.c: For the meta blit path (vk_meta_blit_image2) - u_simple_shaders.c: For the util_blitter path Additionally, force format conversion blits (RGBA->BGRA) to use util_blitter instead of vk_meta_blit, as the meta path has intermittent black flashing issues on Metal that still need investigation. Also removes debug fprintf statements added during debugging.
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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