Luca Mignatti eb364234f9 kosmickrisp/zink: fix gray screen on Metal by forcing alpha=1 in blit shaders
Minecraft and other applications can render with alpha=0 in the backbuffer,
which causes the content to appear transparent/gray when blitted to the
Metal swapchain (CAMetalLayer). This is because Metal's compositor respects
the alpha channel of the swapchain content.

Fix this by forcing the alpha channel to 1.0 in both blit shader paths:
- vk_meta_blit_resolve.c: For the meta blit path (vk_meta_blit_image2)
- u_simple_shaders.c: For the util_blitter path

Additionally, force format conversion blits (RGBA->BGRA) to use util_blitter
instead of vk_meta_blit, as the meta path has intermittent black flashing
issues on Metal that still need investigation.

Also removes debug fprintf statements added during debugging.
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
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.. code-block:: sh

  $ meson setup build
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Bug reports
-----------

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------------

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Note that Mesa uses gitlab for patches submission, review and discussions.
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