eb1ec9cf8e6f62f0664bb9886ac6c35b35cebc6b
This allows us to create temporary VGRFs that are larger than MAX_VGRF_SIZE(devinfo), which will be split eventually. They may not be split on the initial pass, because we may need LOAD_PAYLOAD lowering, copy propagation, and so on to occur first. So we allow registers to exceed that size initially. The "Register allocation relies on split_virtual_grfs()" assertion in brw_reg_allocate.cpp still asserts that all VGRFs which reach the register allocator have been properly split. One case where this is useful is for vectorizing convergent block loads. We create temporaries to splat the SIMD1 values out to SIMD(N), which can lead to some very large temporaries. However, copy propagation and so on ultimately eliminate these and they'll get split down to proper sizes or elided entirely in the end. (Note: both this and the prior commits from this merge request are needed to close the linked issue.) Cc: mesa-stable Reviewed-by: Matt Turner <mattst88@gmail.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12324 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34461>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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