Paulo Zanoni ea9f19ac7b anv/sparse: call sparse_image_check_support from get_image_format_properties
Funcion anv_get_image_format_properties() can get called from two
different Vulkan entry points:
  - anv_GetPhysicalDeviceImageFormatProperties2
  - anv_GetPhysicalDeviceSparseImageFormatProperties2

While there is a sparse-named function aimed specifically at sparse
images, you can call vkGetPhysicalDeviceImageFormatProperties2
passing sparse flags in VkPhysicalDeviceImageFormatInfo2::flags. And
when that happens, we need to detect it and properly either return
VK_ERROR_FORMAT_NOT_SUPPORTED or properly set
props->imageFormatProperties->sampleCounts with a value that matches
the sparse usage.

This change affects our behavior in 3 types of cases: color MSAA
cases, depth/stencil MSAA cases and atomic_emulated cases. The
previous patches should have covered these cases, so everything should
be passing now.

v2: Rebase.
v3: Reword the commit message.
v4: Rebase and reword the commit message.

Testcase: dEQP-VK.api.info.sparse_image_format_properties2.2d.optimal.r16g16_unorm
Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.d16_unorm
Testcase: dEQP-VK.api.info.image_format_properties.2d.optimal.r64_uint
Reviewed-by: Iván Briano <ivan.briano@intel.com> (v1)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35524>
2025-08-01 14:51:10 -07:00
2025-02-23 00:31:59 +01:00
2025-07-30 20:43:32 +00:00
2025-01-08 20:37:51 +00:00
2025-02-09 08:13:27 +00:00
2023-11-02 11:37:46 +00:00
2025-07-24 16:12:10 +00:00
2025-07-26 00:33:59 +00:00
2024-11-18 22:29:14 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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