Kenneth Graunke ea72ec98bf intel/compiler: Remove use of thread_local for opcode tables
We had been using thread_local index -> opcode_desc tables to avoid
plumbing through a storage location throughout all the code.  But now
we have done so with the new brw_isa_info structure.  So we can just
store the tables there, and initialize it with the compiler.

This fixes crashes in gtk4-demo on iris, and should help with some
programs on zink as well.  Something was going wrong with the
thread_local variables not being set up correctly.  While we might be
able to work around that issue, there's really no advantage to storing
these lookup tables in TLS (beyond it being simpler to do originally).
So let's simply stop doing so.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6728
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6229
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
2022-01-19 15:17:17 +00:00
2022-06-28 14:02:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

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appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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