Pierre-Eric Pelloux-Prayer ea289d1502 mesa: extend GLSLZeroInit semantics
This commit introduces a new way to zero-init variables but keep the
old one to not break any existing behavior.

With this change GLSLZeroInit becomes an integer, with the following
possible values:
 - 0: no 0 init
 - 1: current behavior
 - 2: new behavior. Similar to 1, except ir_var_function_out type are
      0 initialized but ir_var_shader_out.

The rationale behind 2 is: zero initializing ir_var_shader_out can
prevent some optimization where out variables are completely eliminated
when not written to.

On the other hand, zero initializing "ir_var_function_out" has no
effect on correct shaders but typically helps shadertoy since the main
function is:

   void mainImage(out vec4 fragColor) { ... }

So with this change we're sure that fragColor will always get a value.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
2020-05-05 12:26:02 +02:00
2020-05-05 12:26:02 +02:00
2020-01-18 11:39:32 +01:00
2020-04-01 01:13:21 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2020-04-29 23:52:43 +00:00

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