Tatsuyuki Ishi ea070fb83a radv: Keep shader code ptr in a separately allocated buffer.
RGP traces need a dump of shader code in order to display ISA and
instruction trace. Previously, this was read back from GPU at trace
creation time. However, for future changes that implements upload shader
to invisible VRAM, the upload destination will be a temporary staging
buffer and will be only accessible during shader creation.

To allow dumping in such cases, copy the shader code to a separate buffer
at creation time, if thread tracing is enabled.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21513>
2023-02-27 07:16:48 +00:00
2022-11-22 19:04:13 +00:00
2023-02-25 02:10:10 +00:00
2022-10-20 22:52:06 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-02-18 00:44:43 +00:00
2023-02-26 16:55:30 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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