Nanley Chery e930ad6017 anv: Enable MCS init with ISL_AUX_OP_AMBIGUATE
Up until now, we have been initializing MCS with fast clears. This is
mostly safe, but there's a corner case that can be an issue.

The issue is with a workaround for MCS that requires the sampler not see
any fast-cleared blocks for certain surfaces (14013111325). Even though
we have been initializing MCS with fast clears, we expect most
applications to be safe because we expect that they would only sample
the samples they've rendered to previously (and the render would've
removed the fast-cleared blocks). In other words we don't expect that
apps would transition from VK_IMAGE_LAYOUT_UNDEFINED to
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL and start sampling immediately.

If an application took the unexpected path of sampling undefined
samples, it's possible they'd hit the issue described in the workaround.

Fix this corner case by using an ambiguate to initialize MCS.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22545>
2023-05-11 23:41:16 +00:00
2022-11-22 19:04:13 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-04-10 21:54:05 +00:00
2023-03-26 00:16:26 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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