Adam Jackson e89e1f5049 glx: Fix error handling yet again in CreateContextAttribs
Unlike the legacy CreateContext path, we would try to send the
GLXCreateContextAttribs request regardless of whether we'd successfully
created the client context state. And there's not a lot on the server
side to go wrong besides BadAlloc, so if the request succeeded but
the client side didn't we'd need to destroy the server context and
synthesize an X error. Since that itself involves more X protocol it's
tricky to get the request number right in the error, and tests and apps
can notice when you get it wrong.

Since we have now fixed client-side validation to generate the right
errors at the right times, this patch does something simpler, we match
CreateContext and fail early if the client-side setup fails. Now there's
no question of what request number to use, because we haven't sent any
protocol, the error is for the request as if it'd been sent.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4763
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12006>
2023-04-06 21:29:54 +00:00
2022-11-22 19:04:13 +00:00
2023-03-30 21:37:00 +00:00
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2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-03-26 00:16:26 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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