e6b531af666be09ed342cc705ae4d6211cd28bc2
The shader object is destroyed even if its creation failed. It is also not destroyed if its compilation or upload fails, leading to leaks. Finally, tu_compute_pipeline_create() should set output var pPipeline to VK_NULL_HANDLE if it fails. Avoids crash on dEQP-VK.api.object_management.alloc_callback_fail_multiple.compute_pipeline Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3572> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3572>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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