Kenneth Graunke e4c3d3efc7 iris: Defer construction of the validation (exec_object2) list
When I wrote this code originally, I decided to try and construct the
validation list up front, rather than at submission time.  That worked
okay, but it's not really necessary.  It's a fair amount of data to
store (struct drm_i915_gem_exec_object2 is 56 bytes per object), when
we can easily construct it on the fly.

More importantly, with suballocation, batch->exec_bos[i] may have
multiple entries corresponding to a single validation list entry.
Rather than tracking two lists with an awkward mapping between them,
we choose to just store the BO list and generate the other on the fly.

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12848>
2021-09-14 07:36:44 +00:00
2021-08-14 21:44:32 +00:00
2021-05-07 13:41:38 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

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appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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