Kenneth Graunke e49418744a brw: Set extended_bindless_surface_offset to true for Gfx12.5+
anv sets device->uses_ex_bso on verx10 >= 125 and then sets the
compiler->extended_bindless_surface_offset to that.

iris was not setting anything.  However, LSC_ADDR_SURFTYPE_SS used for
scratch on Gfx12.5 is bindless, and Xe2 uses ExBSO for all UGM access,
so we need to be setting this.

Just set it in the compiler so both drivers have it set.

Fixes piglit arb_tessellation_shader-tes-gs-max-output -small -scan 1 50
on iris.

Fixes: 80c89909f3 ("brw: fixup immediate bindless surface handling")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38645>
2025-11-25 08:21:30 +00:00
2025-02-23 00:31:59 +01:00
2025-11-14 19:06:28 +01:00
2025-01-08 20:37:51 +00:00
2025-11-14 19:31:17 +00:00
2023-11-02 11:37:46 +00:00
2025-11-03 22:08:48 +00:00
2025-10-21 02:28:09 +00:00
2024-11-18 22:29:14 +00:00
2025-10-16 03:31:58 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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