e395e57f073ac8c0ae70ff7a5d9e2b27ea909263
Now that we don't do GLSL IR constant propagation or constant folding, we can leave constant variable detection and handling to NIR. This also avoids some OOB array access in GLSL IR in a piglit test! Freedreno stats again look like noise: total instructions in shared programs: 2718412 -> 2718746 (0.01%) instructions in affected programs: 80497 -> 80831 (0.41%) total last-baryf in shared programs: 110015 -> 110510 (0.45%) last-baryf in affected programs: 35263 -> 35758 (1.40%) total full in shared programs: 189486 -> 189480 (<.01%) full in affected programs: 52 -> 46 (-11.54%) total constlen in shared programs: 494540 -> 494496 (<.01%) constlen in affected programs: 452 -> 408 (-9.73%) total sstall in shared programs: 198297 -> 197928 (-0.19%) sstall in affected programs: 3691 -> 3322 (-10.00%) total systall in shared programs: 432150 -> 431799 (-0.08%) systall in affected programs: 6070 -> 5719 (-5.78%) total waves in shared programs: 435098 -> 435110 (<.01%) waves in affected programs: 92 -> 104 (13.04%) Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21751>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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