Jason Ekstrand e265583ee1 panvk: Interleave UBOs with multiple descriptor sets
The original intention was to put all the non-dynamic UBOs first
followed by all the dynamic ones.  However, we got the calculations
wrong and, once you went above one descriptor set, things start stomping
each other.

Also, the whole strategy is a bit busted.  Vulkan pipeline layout
compatability rules say that it's ok to create a pipeline with one
layout and then bind with another so long as the bottom N descriptor set
layouts match and the pipeline uses at most N descriptors.  This means
that, while it's safe to have each subsequent set add onto a given pool
of descriptors, if you're going to combine two of those pools, you need
to be careful that the position of descriptors in set N only depends on
the layouts of sets M <= N.  The easy way to do this is to interleve
where we do the UBOs for set 0 then dynamic for set 0 then UBOs for set
1 then dynamic for set 1, etc.

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16276>
2022-05-12 10:53:16 +00:00
2022-05-11 09:12:27 +00:00
2022-01-19 15:17:17 +00:00
2022-04-12 10:42:31 +00:00
2022-05-04 11:30:43 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

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appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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