Ian Romanick e1bb53bb3c nir/algebraic: Optimize some trivial bfi
In fossil-db, one big compute shader on Hogwarts Legacy is helped for
spills and fills. It has a lot of instances of bfi(0x3f, a, a).

On Tiger Lake and Skylake, a compute shader in Unicom that has a
single instance of this pattern is hurt for spills and fills. I think
this is just due to non-determinism in the register allocation
algorithm.

shader-db:

All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 16992643 -> 16992548 (<.01%)
instructions in affected programs: 17533 -> 17438 (-0.54%)
helped: 33 / HURT: 0

total cycles in shared programs: 914313986 -> 914316238 (<.01%)
cycles in affected programs: 3734544 -> 3736796 (0.06%)
helped: 26 / HURT: 6

fossil-db:

Lunar Lake, Meteor Lake, DG2, and Ice Lake had similar results. (Lunar Lake shown)
Totals:
Instrs: 208952780 -> 208952537 (-0.00%)
Send messages: 10934879 -> 10934875 (-0.00%)
Cycle count: 30988230904 -> 30988228660 (-0.00%); split: -0.00%, +0.00%
Spill count: 534864 -> 534843 (-0.00%)
Fill count: 667081 -> 667068 (-0.00%)
Max live registers: 65686656 -> 65686624 (-0.00%)
Non SSA regs after NIR: 244185358 -> 244185335 (-0.00%)

Totals from 3 (0.00% of 704834) affected shaders:
Instrs: 4708 -> 4465 (-5.16%)
Send messages: 234 -> 230 (-1.71%)
Cycle count: 264382 -> 262138 (-0.85%); split: -0.88%, +0.03%
Spill count: 91 -> 70 (-23.08%)
Fill count: 73 -> 60 (-17.81%)
Max live registers: 647 -> 615 (-4.95%)
Non SSA regs after NIR: 3957 -> 3934 (-0.58%)

Tiger Lake
Totals:
Instrs: 230516919 -> 230515185 (-0.00%); split: -0.00%, +0.00%
Send messages: 12657684 -> 12657680 (-0.00%)
Cycle count: 23060318600 -> 23060279758 (-0.00%); split: -0.00%, +0.00%
Spill count: 548462 -> 548446 (-0.00%); split: -0.00%, +0.00%
Fill count: 582304 -> 582294 (-0.00%); split: -0.00%, +0.00%
Scratch Memory Size: 19538944 -> 19539968 (+0.01%)
Max live registers: 41713622 -> 41713593 (-0.00%)
Non SSA regs after NIR: 260667939 -> 260667712 (-0.00%); split: -0.00%, +0.00%

Totals from 174 (0.02% of 794323) affected shaders:
Instrs: 158346 -> 156612 (-1.10%); split: -1.13%, +0.04%
Send messages: 14330 -> 14326 (-0.03%)
Cycle count: 24859875 -> 24821033 (-0.16%); split: -0.32%, +0.16%
Spill count: 183 -> 167 (-8.74%); split: -9.29%, +0.55%
Fill count: 284 -> 274 (-3.52%); split: -7.39%, +3.87%
Scratch Memory Size: 9216 -> 10240 (+11.11%)
Max live registers: 12587 -> 12558 (-0.23%)
Non SSA regs after NIR: 164466 -> 164239 (-0.14%); split: -0.16%, +0.02%

Skylake
Totals:
Instrs: 158904982 -> 158903764 (-0.00%)
Send messages: 8490500 -> 8490496 (-0.00%)
Cycle count: 19732284279 -> 19732345496 (+0.00%); split: -0.00%, +0.00%
Spill count: 519127 -> 519115 (-0.00%)
Fill count: 594283 -> 594290 (+0.00%); split: -0.00%, +0.00%
Max live registers: 33708764 -> 33708739 (-0.00%)
Non SSA regs after NIR: 169377234 -> 169377007 (-0.00%); split: -0.00%, +0.00%

Totals from 174 (0.03% of 648725) affected shaders:
Instrs: 160391 -> 159173 (-0.76%)
Send messages: 14354 -> 14350 (-0.03%)
Cycle count: 24776486 -> 24837703 (+0.25%); split: -0.07%, +0.32%
Spill count: 332 -> 320 (-3.61%)
Fill count: 587 -> 594 (+1.19%); split: -0.17%, +1.36%
Max live registers: 12709 -> 12684 (-0.20%)
Non SSA regs after NIR: 166557 -> 166330 (-0.14%); split: -0.16%, +0.02%

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32493>
2024-12-05 21:39:07 +00:00
2024-12-05 19:46:38 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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