Samuel Pitoiset e18cc3b39b radv: fix waiting for occlusion queries on GFX6-8
Occlusion queries don't go through L2 on GFX6-8, and waiting properly
in shaders is more complicated to implement. Use the previous
WAIT_REG_MEM logic on these GPUs to fix this.

This fixes flickering on many games on GFX8.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8954
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9415
Fixes: d44651bfc3 ("radv: wait for occlusion queries in the resolve query shader")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28796>
2024-04-19 07:36:37 +00:00
2024-04-17 01:23:25 +00:00
2022-11-22 19:04:13 +00:00
2024-03-13 15:21:07 +00:00
2024-04-08 20:28:43 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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