Rob Clark e090e313fa freedreno/ir3: Reduce compiler thread pool size
With the current scheme, looking at game startup which should be the
worst case (most heavily loaded) time for the compiler threads, and they
seem to be ~10% busy.  Furthermore we typically have a mix of "big" and
"LITTLE" cores.. with about half being "big".  So sizing the thread pool
to the half the # of CPU cores seems reasonable.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19387>
2022-11-08 23:36:51 +00:00
2022-11-03 20:24:41 +00:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-11-05 14:35:41 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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Bug reports
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Contributing
------------

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documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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