e03be78252afa8f1033b0824eff8d48df4fd6727
Strides up to 32B can be implemented for the source regions of most instructions by leveraging either the vertical or the horizontal stride of the hardware Align1 region. The main motivation for this is that currently the lower_integer_multiplication() pass will happily double the stride of one of the 32-bit sources, which can blow up if the stride of the original source was already the maximum value allowed by the hardware. An alternative would be to use the regioning legalization pass in order to lower such strides into the composition of multiple legal strides, but that would be somewhat less efficient. This showed up as a regression from my commitcbea91eb57in Vulkan 1.1 CTS tests on CHV/BXT platforms, however it was really a pre-existing problem that had affected conformance on other platforms without native support for integer multiplication. CHV/BXT were getting around it because the code I removed in that commit had the "fortunate" side effect of emitting narrower regions that didn't hit the hardware stride limit after lowering. Beyond fixing the regression this fixes ~90 additional Vulkan 1.1 subgroup CTS tests on ICL (that's why this patch is marked for inclusion in mesa-stable even though the original regressing patch was not). According to Jason, a nearly equivalent change had been committed previously ase8c9e65185and then (mistakenly?) reverted asa31d038208. Cc: mesa-stable@lists.freedesktop.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109328 Reported-by: Mark Janes <mark.a.janes@intel.com> Tested-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.
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