Roland Scheidegger e01af38d6f gallivm: Use alloca_undef with array type instead of alloca_array
Use a single allocation of array type instead of the old-style array
allocation for the temp and immediate arrays.
Probably only makes a difference if they aren't used indirectly (so,
if we used them solely because there's too many temps or immediates).
In this case the sroa and early-cse passes can sometimes do some
optimizations which they otherwise cannot.
(As a side note, for the temp reg array, we actually really should
use one allocation per array id, not just one for everything.)
Note that the instcombine pass would actually promote such
allocations to single alloc of array type as well, but it's too late
for some artificial shaders we've seen to help (we don't want to run
instcombine at the beginning due to its cost, hence would need
another sroa/cse pass after instcombine). sroa/early-cse help there
because they can actually eliminate all of the huge shader, reducing
it to a single const output (don't ask...).
(Interestingly, instcombine also removes all the bitcasts we do on that
allocation for single-value gathering, and in the end directly indexes
into the single vector elements, which according to spec is only
semi-valid, but this happens regardless. Another thing instcombine also
does is use inbound GEPs, which is probably something we should do
manually as well - for indirectly indexed reg files llvm may not be
able to figure it out on its own, but we should be able to guarantee
all pointers are always inbound. In any case, by the looks of it
using single allocation with array type seems to be the right thing
to do even for ordinary shaders.)
No piglit change.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-05-16 00:04:48 +02:00
2018-04-25 13:31:55 -07:00
2016-08-30 16:44:00 -04:00
2017-09-06 17:48:50 +01:00
2018-02-22 21:10:20 +00:00
2017-09-25 12:05:44 +01:00
2018-04-22 09:35:56 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%