de91b18be44755f2b6042a14bb608820a6bfb132
The swizzle check was too strict, we actually don't care about the swizzle on the constant source at this point, it is only checked later whether the constant source actually has the correct form. So this effectively enables INV and BIAS presub on R300/R400. RV370 stats: total instructions in shared programs: 85379 -> 84948 (-0.50%) instructions in affected programs: 15669 -> 15238 (-2.75%) helped: 336 HURT: 81 total presub in shared programs: 1318 -> 2991 (126.93%) presub in affected programs: 797 -> 2470 (209.91%) helped: 0 HURT: 514 total omod in shared programs: 387 -> 384 (-0.78%) omod in affected programs: 9 -> 6 (-33.33%) helped: 3 HURT: 0 total temps in shared programs: 13290 -> 13243 (-0.35%) temps in affected programs: 1388 -> 1341 (-3.39%) helped: 91 HURT: 52 total consts in shared programs: 81922 -> 81855 (-0.08%) consts in affected programs: 173 -> 106 (-38.73%) helped: 67 HURT: 0 total cycles in shared programs: 126746 -> 126560 (-0.15%) cycles in affected programs: 30752 -> 30566 (-0.60%) helped: 255 HURT: 124 LOST: shaders/godot3.4/22-69.shader_test FS GAINED: shaders/ck2/172.shader_test FS GAINED: shaders/tesseract/389.shader_test FS GAINED: shaders/tesseract/393.shader_test FS GAINED: shaders/unity/64-DeferredPointShadows.shader_test FS Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33915>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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