de5d767f9a8d92f47a5fae06390a5d32ccd42735
Gfx 12.5 moved scratch to a surface and SURFTYPE_SCRATCH has this pitch restriction: RENDER_SURFACE_STATE::Surface Pitch For surfaces of type SURFTYPE_SCRATCH, valid range of pitch is: [63,262143] -> [64B, 256KB] The pitch of the surface is the scratch size per thread and the surface should be large enough to accommodate every physical thread. So here adding a new field to intel_device_info, setting it in intel_device_info_init_common() so even offline tools can have it set. And finally adding a check to fail shader compilation if needed scratch is larger than supported. This issue can be reproduced in debug builds when running dEQP-VK.protected_memory.stack.stacksize_1024 on Gfx 12.5 or newer platforms. Ref: BSpec 43862 (r52666) Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Signed-off-by: José Roberto de Souza <jose.souza@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30271>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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