Kenneth Graunke de57926dc9 blorp: Properly handle Z24X8 blits.
One of the reasons we didn't notice that R24_UNORM_X8_TYPELESS
destinations were broken was that an earlier layer was swapping it
out for B8G8R8A8_UNORM.  That made Z24X8 -> Z24X8 blits work.

However, R32_FLOAT -> R24_UNORM_X8_TYPELESS was still totally broken.
The old code only considered one format at a time, without thinking
that format conversion may need to occur.

This patch moves the translation out to a place where it can consider
both formats.  If both are Z24X8, we continue using B8G8R8A8_UNORM to
avoid having to do shader math workarounds.  If we have a Z24X8
destination, but a non-matching source, we use our shader hacks to
actually render to it properly.

Fixes: 804856fa57 (intel/blorp: Handle more exotic destination formats)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-11 12:34:01 -07:00
2018-08-08 08:36:40 +10:00
2016-08-30 16:44:00 -04:00
2018-08-11 12:34:01 -07:00
2017-09-06 17:48:50 +01:00
2018-06-16 18:09:20 +01:00
2018-08-10 15:15:09 -07:00
2018-08-01 20:33:00 +02:00
2018-08-02 18:00:15 +03:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build status
------------

Travis:

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    :target: https://travis-ci.org/mesa3d/mesa

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    :target: https://scan.coverity.com/projects/mesa


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
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