José Roberto de Souza daf0b67bc2 intel/compiler/fs: Fix compilation of shaders with SHADER_OPCODE_SHUFFLE of float64 type
During the lower_regioning() optimization, required_exec_type() is
returning BRW_REGISTER_TYPE_UQ type when processing
SHADER_OPCODE_SHUFFLE instructions of type BRW_REGISTER_TYPE_DF but
MTL has float64 support but lacks int64 support causing shader
compilation to fail.

To fix that we could make required_exec_type() return
BRW_REGISTER_TYPE_DF in such case but SHADER_OPCODE_SHUFFLE virtual
instruction runs in the integer pipeline(inferred_exec_pipe()).

So here replacing the has_64bit check by has_64bit_int, this will
properly handle older and newer cases making this function return
BRW_REGISTER_TYPE_UD.
Then lower_exec_type() will take care to generate 2 32bits operations
to accomplish the same.

While at it also dropping the 'devinfo->verx10 == 70' check as
GFX7_FEATURES fall into the same category as MTL, has float64 but no
int64 support.

Fixes at least this crucible tests:
func.uniform-subgroup.exclusive.fadd64.q0
func.uniform-subgroup.exclusive.fmin64.q0
func.uniform-subgroup.exclusive.fmax64.q0

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18577>
2022-09-14 19:32:43 +00:00
2022-09-14 14:19:05 +00:00
2022-09-12 05:58:12 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-09-12 05:58:13 +00:00
2022-09-12 05:58:12 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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