dacaf7ec06f2b9f4c57e0aff842b8337eb78e8c5
Since logicop_func 0 is PIPE_LOGIOP_CLEAR, we were trigger lowerinng of logic ops on precompiled shaders, which we don't want to do. Also, this had the side effect of making shader-db crash, as during this lowering we would try to read the color format swizzle information from the fragment shader key that we don't populate in precompiled shaders because right now we only need it when logic operations are enabled. Reviewed-by: Eric Anholt <eric@anholt.net>
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