Ian Romanick d9f014401b nir/loop_analyze: Fix get_iteration for nir_op_ine
I discovered this problem because adding an algebraic transformation to
convert some uge and ult to ieq or ine caused a couple loops to stop
unrolling. Consider the loop:

    uint i = 0;
    while (true) {
       if (i >= 1)
          break;

       i++;
    }

This loop clearly executes exactly one time. Note that uge(x, 1) is
equivalent to ine(x, 0). Changing the condition to 'if (i != 0)' will
also execute exactly one time.

In the added test cases, uge_once correctly get an exact loop trip count
of 1. Without the changes to nir_loop_analyze.c, the ine_once case
detects a maximum loop trip count of zero and does not get an exact loop
trip count.

No changes in shader-db or fossil-db.

v2: Move nir_op_fneu changes to a separate commit.

v3: Rename test cases.

Fixes: 6772a17acc ("nir: Add a loop analysis pass")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19732>
2022-11-22 03:18:54 +00:00
2022-11-09 14:00:40 +00:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-11-21 23:09:30 +00:00

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