Erico Nunes d939f5d463 lima: fix nir shader memory leak
Fix memory leak on allocation for nir shader, reported by valgrind.

3,502 (480 direct, 3,022 indirect) bytes in 1 blocks are definitely lost in loss record 77 of 84
   at 0x48483F8: malloc (in /usr/lib/valgrind/vgpreload_memcheck-arm64-linux.so)
   by 0x5750817: ralloc_size (ralloc.c:119)
   by 0x5750977: rzalloc_size (ralloc.c:151)
   by 0x575C173: nir_shader_create (nir.c:45)
   by 0x5763ACB: nir_shader_clone (nir_clone.c:728)
   by 0x55D5003: st_create_fp_variant (st_program.c:1242)
   by 0x55D789F: st_get_fp_variant (st_program.c:1522)
   by 0x55D789F: st_get_fp_variant (st_program.c:1507)
   by 0x56400C3: st_update_fp (st_atom_shader.c:163)
   by 0x563D333: st_validate_state (st_atom.c:261)
   by 0x55D07CB: prepare_draw (st_draw.c:132)
   by 0x55D08DF: st_draw_vbo (st_draw.c:184)
   by 0x55576CB: _mesa_draw_arrays (draw.c:374)
   by 0x55576CB: _mesa_draw_arrays (draw.c:351)

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
2019-11-07 23:03:01 +00:00
2019-11-07 23:03:01 +00:00
2019-09-10 20:36:47 +00:00
2019-05-24 18:44:18 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2019-10-30 14:56:02 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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