Erik Faye-Lund d74b012260 zink: fix vertex-stride wrangling
Because Gallium and Vulkan disagree on what kind of state strides is, we
need to wrangle this state a bit, and up until now, we've been simply
fixing this up while binding the vertex-buffers.

But this isn't robust, because the vertex element state might be bound
after the vertex-buffer state was bound. We also need to take
binding-map into account, which we're currently missing as well.

Instead, w need to deal with this at a place where we know what's being
used for both of these. So let's do this during draw instead.

Ideally, we'd also do some dirty-tracking to know if this is needed or
not, but I believe Mike has some patches in this areas lined up, so it
might be easier to wait for those.

Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3661
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4125
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8588>
2021-01-21 11:14:25 +00:00
2020-08-06 09:46:48 +00:00
2021-01-20 21:44:48 +00:00
2021-01-09 20:51:35 -06:00
2021-01-21 11:14:25 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2021-01-15 20:00:20 +00:00
2019-10-18 16:42:40 +00:00
2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%